Unity在线排行榜教程
在本教程中,我将展示如何在 Unity 的游戏中实现在线排行榜。
这是上一个教程的延续:Unity 使用 PHP 和 MySQL 登录系统。
拥有排行榜是通过增加游戏竞争力来提高可玩性的好方法。
和以前一样,本教程需要一台带有 cPanel 的服务器以及 PHP 和 MySQLi(MySQL 的改进版本)。
请随意检查经济实惠的优质 VPS 托管或更便宜的 共享托管 替代方案。
那么让我们继续吧!
对现有脚本进行修改
如果您按照上面的教程进行操作,您现在将拥有一个名为 'SC_LoginSystem' 的脚本。我们将通过添加一些代码来实现排行榜功能。
- 打开 'SC_LoginSystem' 脚本
首先,我们首先添加必要的变量:
//Leaderboard
Vector2 leaderboardScroll = Vector2.zero;
bool showLeaderboard = false;
int currentScore = 0; //It's recommended to obfuscate this value to protect against hacking (search 'obfuscation' on sharpcoderblog.com to learn how to do it)
int previousScore = 0;
float submitTimer; //Delay score submission for optimization purposes
bool submittingScore = false;
int highestScore = 0;
int playerRank = -1;
[System.Serializable]
public class LeaderboardUser
{
public string username;
public int score;
}
LeaderboardUser[] leaderboardUsers;
注意:currentScore 变量是您将在游戏中用于跟踪玩家分数的变量。该值将提交到 server 并存储在数据库中,建议对该值进行 obfuscate 以防止黑客攻击。
接下来,我们添加 2 个枚举器,负责提交分数和检索排行榜。在脚本末尾最后一个括号结束之前添加以下代码:
//Leaderboard
IEnumerator SubmitScore(int score_value)
{
submittingScore = true;
print("Submitting Score...");
WWWForm form = new WWWForm();
form.AddField("email", userEmail);
form.AddField("username", userName);
form.AddField("score", score_value);
using (UnityWebRequest www = UnityWebRequest.Post(rootURL + "score_submit.php", form))
{
yield return www.SendWebRequest();
if (www.isNetworkError)
{
print(www.error);
}
else
{
string responseText = www.downloadHandler.text;
if (responseText.StartsWith("Success"))
{
print("New Score Submitted!");
}
else
{
print(responseText);
}
}
}
submittingScore = false;
}
IEnumerator GetLeaderboard()
{
isWorking = true;
WWWForm form = new WWWForm();
form.AddField("email", userEmail);
form.AddField("username", userName);
using (UnityWebRequest www = UnityWebRequest.Post(rootURL + "leaderboard.php", form))
{
yield return www.SendWebRequest();
if (www.isNetworkError)
{
print(www.error);
}
else
{
string responseText = www.downloadHandler.text;
if (responseText.StartsWith("User"))
{
string[] dataChunks = responseText.Split('|');
//Retrieve our player score and rank
if (dataChunks[0].Contains(","))
{
string[] tmp = dataChunks[0].Split(',');
highestScore = int.Parse(tmp[1]);
playerRank = int.Parse(tmp[2]);
}
else
{
highestScore = 0;
playerRank = -1;
}
//Retrieve player leaderboard
leaderboardUsers = new LeaderboardUser[dataChunks.Length - 1];
for(int i = 1; i < dataChunks.Length; i++)
{
string[] tmp = dataChunks[i].Split(',');
LeaderboardUser user = new LeaderboardUser();
user.username = tmp[0];
user.score = int.Parse(tmp[1]);
leaderboardUsers[i - 1] = user;
}
}
else
{
print(responseText);
}
}
}
isWorking = false;
}
接下来是排行榜 UI。在 void OnGUI() 之后添加以下代码:
//Leaderboard
void LeaderboardWindow(int index)
{
if (isWorking)
{
GUILayout.Label("Loading...");
}
else
{
GUILayout.BeginHorizontal();
GUI.color = Color.green;
GUILayout.Label("Your Rank: " + (playerRank > 0 ? playerRank.ToString() : "Not ranked yet"));
GUILayout.Label("Highest Score: " + highestScore.ToString());
GUI.color = Color.white;
GUILayout.EndHorizontal();
leaderboardScroll = GUILayout.BeginScrollView(leaderboardScroll, false, true);
for (int i = 0; i < leaderboardUsers.Length; i++)
{
GUILayout.BeginHorizontal("box");
if(leaderboardUsers[i].username == userName)
{
GUI.color = Color.green;
}
GUILayout.Label((i + 1).ToString(), GUILayout.Width(30));
GUILayout.Label(leaderboardUsers[i].username, GUILayout.Width(230));
GUILayout.Label(leaderboardUsers[i].score.ToString());
GUI.color = Color.white;
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
}
}
在 void OnGUI() 内添加以下代码(在右括号之前):
//Leaderboard
if (showLeaderboard)
{
GUI.Window(1, new Rect(Screen.width / 2 - 300, Screen.height / 2 - 225, 600, 450), LeaderboardWindow, "Leaderboard");
}
if (!isLoggedIn)
{
showLeaderboard = false;
currentScore = 0;
}
else
{
GUI.Box(new Rect(Screen.width / 2 - 65, 5, 120, 25), currentScore.ToString());
if (GUI.Button(new Rect(5, 60, 100, 25), "Leaderboard"))
{
showLeaderboard = !showLeaderboard;
if (!isWorking)
{
StartCoroutine(GetLeaderboard());
}
}
}
最后,void Update(),它将包含一个代码,负责在玩家得分发生变化时提交该得分。在脚本开头的所有变量后面添加以下代码:
//Leaderboard
void Update()
{
if (isLoggedIn)
{
//Submit score if it was changed
if (currentScore != previousScore && !submittingScore)
{
if(submitTimer > 0)
{
submitTimer -= Time.deltaTime;
}
else
{
previousScore = currentScore;
StartCoroutine(SubmitScore(currentScore));
}
}
else
{
submitTimer = 3; //Wait 3 seconds when it's time to submit again
}
//**Testing** Increase score on key press
if (Input.GetKeyDown(KeyCode.Q))
{
currentScore += 5;
}
}
}
请注意 **Testing** 部分,因为我们没有可玩的游戏,所以我们只需按 Q 来增加分数(如果您已经有带有评分系统的游戏,您可以稍后将其删除,例如.收集硬币+1点等)
当您按下“播放”并登录时,您应该注意到 2 个新元素:'Leaderboard' 按钮和屏幕顶部的分数值。
现在我们开始创建一个 MySQL 表。
创建 MySQL 表
用户分数将存储在单独的 MySQL 表中。
- 登录控制面板
- 单击数据库部分下的 "phpMyAdmin"
- 单击您在上一教程中创建的数据库,然后单击 SQL 选项卡
- 将以下代码粘贴到查询编辑器中,然后单击 "Go"
SET SQL_MODE = "NO_AUTO_VALUE_ON_ZERO";
SET AUTOCOMMIT = 0;
START TRANSACTION;
SET time_zone = "+00:00";
--
-- Table structure for table `sc_user_scores`
--
CREATE TABLE `sc_user_scores` (
`row_id` int(11) NOT NULL,
`user_id` int(11) NOT NULL,
`user_score` int(11) NOT NULL
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
--
-- Indexes for table `sc_user_scores`
--
ALTER TABLE `sc_user_scores`
ADD PRIMARY KEY (`row_id`),
ADD UNIQUE KEY `user_id` (`user_id`);
--
-- AUTO_INCREMENT for table `sc_user_scores`
--
ALTER TABLE `sc_user_scores`
MODIFY `row_id` int(11) NOT NULL AUTO_INCREMENT, AUTO_INCREMENT=1;
COMMIT;
上面的查询将创建一个名为 'sc_user_scores' 的新表,该表将存储最高分数以及 user_id 作为对主 'sc_users' 表的引用。
最后一部分是实现服务器端逻辑。
实现服务器端逻辑
服务器端逻辑将由 PHP 脚本组成,负责接收/存储分数并检索排行榜。
第一个脚本是 score_submit.php。
- 创建一个新的 PHP 脚本并将以下代码粘贴到其中:
分数_提交.php
<?php
if(isset($_POST["email"]) && isset($_POST["username"]) && isset($_POST["score"])){
$errors = array();
$email = $_POST["email"];
$username = $_POST["username"];
$submitted_score = intval($_POST["score"]);
$user_id = -1;
$current_highscore = -1;
//Connect to database
require dirname(__FILE__) . '/database.php';
//Check if the user already registered, retrieve its user_id and score value (if exist)
if ($stmt = $mysqli_conection->prepare("SELECT u.user_id,
(SELECT user_score FROM sc_user_scores WHERE user_id = u.user_id LIMIT 1) as user_score
FROM sc_users u WHERE u.email = ? AND u.username = ? LIMIT 1")) {
/* bind parameters for markers */
$stmt->bind_param('ss', $email, $username);
/* execute query */
if($stmt->execute()){
/* store result */
$stmt->store_result();
if($stmt->num_rows > 0){
/* bind result variables */
$stmt->bind_result($user_id_tmp, $score_tmp);
/* fetch value */
$stmt->fetch();
$user_id = $user_id_tmp;
$current_highscore = $score_tmp;
}else{
$errors[] = "User not found.";
}
/* close statement */
$stmt->close();
}else{
$errors[] = "Something went wrong, please try again.";
}
}else{
$errors[] = "Something went wrong, please try again.";
}
//Submit new score
if(count($errors) == 0){
if(is_null($current_highscore) || $submitted_score > $current_highscore){
if(is_null($current_highscore)){
//Insert new record
if ($stmt = $mysqli_conection->prepare("INSERT INTO sc_user_scores (user_id, user_score) VALUES(?, ?)")) {
/* bind parameters for markers */
$stmt->bind_param('ii', $user_id, $submitted_score);
/* execute query */
if($stmt->execute()){
/* close statement */
$stmt->close();
}else{
$errors[] = "Something went wrong, please try again.";
}
}else{
$errors[] = "Something went wrong, please try again.";
}
}else{
//Update existing record
if ($stmt = $mysqli_conection->prepare("UPDATE sc_user_scores SET user_score = ? WHERE user_id = ? LIMIT 1")) {
/* bind parameters for markers */
$stmt->bind_param('ii', $submitted_score, $user_id);
/* execute query */
if($stmt->execute()){
/* close statement */
$stmt->close();
}else{
$errors[] = "Something went wrong, please try again.";
}
}else{
$errors[] = "Something went wrong, please try again.";
}
}
}else{
$errors[] = "Submitted score is lower than the current highscore, skipping...";
}
}
if(count($errors) > 0){
echo $errors[0];
}else{
echo "Success";
}
}else{
echo "Missing data";
}
?>
最后一个脚本是 leaderboard.php。
- 创建一个新的 PHP 脚本并将以下代码粘贴到其中:
排行榜.php
<?php
//Retrieve our score along with leaderboard
if(isset($_POST["email"]) && isset($_POST["username"])){
$returnData = array();
$email = $_POST["email"];
$username = $_POST["username"];
//Connect to database
require dirname(__FILE__) . '/database.php';
//Get our score and rank
$returnData[] = "User";
if ($stmt = $mysqli_conection->prepare("SELECT us.user_score,
(SELECT COUNT(row_id) FROM sc_user_scores WHERE user_score >= us.user_score LIMIT 1) as rank
FROM sc_user_scores us
WHERE us.user_id = (SELECT user_id FROM sc_users WHERE email = ? AND username = ? LIMIT 1) LIMIT 1")) {
/* bind parameters for markers */
$stmt->bind_param('ss', $email, $username);
/* execute query */
if($stmt->execute()){
/* store result */
$stmt->store_result();
if($stmt->num_rows > 0){
/* bind result variables */
$stmt->bind_result($score_tmp, $user_rank);
/* fetch value */
$stmt->fetch();
//Append
$returnData[0] .= "," . $score_tmp . "," . $user_rank;
}
/* close statement */
$stmt->close();
}
}
//Get top 100 players
if ($stmt = $mysqli_conection->prepare("SELECT u.username, us.user_score
FROM sc_users u RIGHT JOIN sc_user_scores us ON u.user_id = us.user_id
WHERE u.user_id IS NOT NULL ORDER BY us.user_score DESC LIMIT 100")) {
/* execute query */
if($stmt->execute()){
$result = $stmt->get_result();
while ($row = $result->fetch_assoc())
{
$returnData[] = $row["username"] . "," . $row["user_score"];
}
/* close statement */
$stmt->close();
}
}
//The returned string will use '|' symbol for separation between player data and ',' for separation inside the player data
echo implode('|', $returnData);
}else{
echo "Missing data";
}
?>
- 将score_submit.php 和leaderboard.php 上传到您在上一教程中上传PHP 脚本的同一文件夹中。
一切设置完毕后,当您单击排行榜时,它应该加载您的分数/排名以及根据分数排名前 100 名的玩家: